Haunted castle ps2 iso




















What's Inside. Complete stage overview plus complete stage maps. A look at the lost arcade title and its importance to the series. Text Documents and Help Files. Translated "Help Video" Story.

Scenes, Packaging Scans and More. American Version. Japanese Version. European Version. Operator's Manual Scan. Arcade Cabinet and Documents. Oretachi Re-release Scans. Konami the Best Help Video. Help Video Photo. Japanese Logo. Date Released: Heroes: Simon Belmont.

Stage Number: 6. Size: 2. Re-release Information 1 The formerly arcade-only Haunted Castle is ported to the Playstation 2 thanks to a Japanese company called Hamster, which re-releases single titles under the brand "Oretachi.

Manual Story Description Haunted Castle is an arcade game, thus it has no traditional manual. Instead, its cabinet offers the following explanation: The honeymoon is over before it has begun in Haunted Castle. Full Name: Simon Belmont. Main Weapon: Vampire Killer Whip.

Weapon Power-Up: None. Sub-Weapon Power-Up: None. Special Abilities: None. Armor: None. Sponsor Message. Support Emuparadise! EP Help Repository. Emuparadise Advertise on EP! So you what you see? Share the LOVE! Overview Haunted Castle is an action horror platformer for the arcades and a loose remake of the original Castlevania.

Added by StHiryu Report. Added by virtualgaminglibrary Report. Thus roughly following the template of the original game, Haunted Castle is made up of six linear stages; each with a characteristic focus - through graveyards and underground caverns, leading through the castle hallway and basement, ending in a confrontation with Count Dracula. On the other hand, some features that were unique to the series at that point were included as well: a wall which breaks apart brick by brick and attacks the player, a glass knight which jumps out of a window, and so on.

The first upgrade which can be obtained changes Simon's weapon into a mace, a unique idea in the series. The weapon upgrade system has been altered from Castlevania since, contrary to that game, there are no candles. Instead, hearts and weapons are distributed by defeated enemies. The stronger weapons are a chain morning star and a sword , both of which were exceptional at the time, as weapon upgrades before were only more powerful versions of the whip instead.

Several unique sub-weapons were introduced in Haunted Castle as well: dynamite and torches taking the place of holy water but with a similar function, and a boomerang which acts like the cross from Castlevania. A unique weapon is the cross , which shoots out little cross-shaped rays. The timer stopwatch returns with the exact same function as before.

Whereas previous Castlevania titles gave the player unlimited continues, Haunted Castle only allowed the player three continues after death. Afterward the player would have to start over from the beginning. The player can also add money to the machine to refill their the health meter, though this will also use up their limited continues.

Several different ROM sets with varying difficulties exist. One of the American sets is labeled "M" and is considered the most difficult of all of them, with certain enemies some even found in the very first stage able to reduce the player's life meter by half and fewer item drops.

The set named "K" is relatively easier, with the same difficulty as the Japanese named N and P and European versions named E. Also, in the Japanese versions of the game, when Simon falls into a bottomless pit, he loses half of his current life and respawns on the last checkpoint, unlike in the other three international versions where it counts as a game over.

Although overall the gameplay mechanics of Haunted Castle were the same as Castlevania games up to that point, certain aspects such as Simon in lower difficulties being able to only take two hits before being killed, and to a lesser extent the enemy and level design, were reminiscent of the Capcom game Ghosts 'n Goblins.

Many songs have been remixed in later games. The game was initially developed as an original horror action game unrelated to the Castlevania series. At some point during the development period, which was around six months, the game was in bad shape, quality and schedule-wise.

Reportedly, the project was short-staffed. The head of Konami ordered people who were working on a completely different project, called Hot Chase , to help out with the project, one of which was Masaaki Kukino.

The idea of a crumbling bridge , a first in the franchise, was thought of and implemented after the Hot Chase team joined development. It was decided to retool the game into an entry in the Castlevania series. The development team alongside the Hot Chase team spend one month redrawing all the sprites in order to make the game's atmosphere match up with that of Castlevania.



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