You said games were much more fun




















Fortunate Son 2 Creedence Clearwater Revival. Dreams Fleetwood Mac. Heat Waves 2 Glass Animals. Forever After All Luke Combs. Brightside The Killers. Spirit In the Sky 2 Norman Greenbaum. Something like "video games" is a bit less so due to the stakes being so much lower effecting far less people in a far less obtrusive or abrupt way.

One can be passionate about what they like but they need to keep in mind how much it should matter where flipping out because "The Loot Cave" in Destiny or whatever makes you passionate may make one look whiny instead of convincing. Also, if you're that guy who acts as if others criticizing or even dismissing your favorite franchise or system is equal to that person slapping your mother in the face, please just stop.

It's ok for people to dislike things for any reason or even no reason at all. You are still free to continue loving said games, you don't need to mount a strategic defense campaign on the forums, your blog, or on Twitter. It isn't anymore?

Oh, damn I have been enjoying games a lot lately, even with Destiny being a disappointment Saying that gamers are dead is not an attack on gamers. It's a rhetorical device. People have been talking about the death of the author for years, and I don't see authors up in arms about it.

It's impossible to attack someone whom identifies as a gamer because noone agrees on what the word 'gamer' actually means, so since it's completely personally subjective it's a meaningless label. Games are still fun, though. Just remember that the effort for them to be more inclusive is an attempt to make games more fun for more people, not an effort to break down what already exists.

Good post, not only because puppies, but it is very valid. Recently I myself had it out with a few people I know in Destiny and it made me realize I was going too hard at the game and it was being less of a stress relief from all the other crap and not being as much fun as it should have been. Which is why now I am not playing it much but an hour or two every couple days and looking at other stuff to do. Shadow's of Mordor despite doing nothing to interest me up to this point is looking pretty neat and I think that Vanishing of Ethan Carter game is doing some interesting stuff so I will check it out too.

Everyone should take the time to have more fun with their games and otherwise and of course Everyone needs more puppies. It was absolutely the internet. For one, there's more of us now which means more assholes. There's a lot more of us in one place with less accountability for anything you say or do. And the internet also gives the bad people a place to scream while us good ones just play games and have fun. So I don't think anything has changed except numbers and outlet really.

Games are still about fun and people who play them are still about having fun. Just look past the ones who are dicks at the ones having a good time in the background. You'll find there's a lot more of us back here. I dunno. I'm playing through Minish Cap right now since Dan and Brad mentioned it in a recent quick look and reminded me that I never got around to it. A few days back, I played through Far Cry 3. I'm still having fun, Gamergate or whatever-the-fuck be damned.

I do think a lot of it is people being influenced to an extent by everything they read online about games these days. New games come out, people find them a bummer. It's all you read about them online. It definitely influences your own opinion to an extent.

Just look at gamers that couldn't be bothered to be part of any online gaming community. Watch Dogs, Destiny, insert the name of any game that underwhelmed the online gaming community. Ask gamers who don't take part on video game websites, etc. You'll find a much higher percentage of people who really dig these "disappointing" games. There are issues people have with Destiny I didn't even notice, or just didn't care until I read about them.

Then the same things started bugging me because I noticed them more. Having said that, I don't think this is the definitive answer as to why the excitement isn;t there like it used to be. But I do think it is part of it.

That combined with getting older, gamers wanting new ideas in games faster than they can be developed, etc. Since I'm not one of the people receiving death threats the biggest concern I have about this whole thing is how willing and gung-ho people are getting about essentially censoring the internet to snuff out the issue. I see a lot of talk about removing anonymity and involving law enforcement in a larger part of our online lives.

I think that is the absolute last option, borderline shouldn't even be on the table, and we should exhaust every other solution before we succumb to fucking with the openness of communication we take for granted.

The most amazing part about the internet is that everyones voice is equal and it seems like many are forgetting that and what comes with that.

Something needs to be done about online harassment, but it should be done at the site level and at the individual level. Simply leading by example will work wonders. The less you worry about these things the better it'll be. Yet, there is nothing sadder than realizing that person was incapable of retaining half of what you said, and will repeat the story all wrong to someone else. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games.

By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word.

In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe let alone the reality. They are also, I might add, invariably pre-machine-sentience societies. The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck.

To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time.

If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.

Banks, The Player of Games. Browse By Tag. Many dictionaries acknowledge this use, but still label the adjective form as informal. Here are some examples of fun used as an adjective. Morris is a fun guy. Keith is more fun than Bjorn. Keith is funner than Bjorn. Gregory is the most fun man I ever met. Gregory is the funnest man I ever met. For Ben Mendelsohn, playing a villain on-screen in the new Star Wars film was a career highlight. Successful Meetings.



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