The gameplay is a bit clunky, the level progression and storyline aren't quite as gripping, and the return to the zombie-killing formula maybe isn't exactly what everyone wanted after all. However, its versus mode is one of the game's more exciting features. Each team is divided into 4 players - four Ridden the zombies and four humans the Cleaners that are tasked with destroying each other. There is no Campaign versus mode like in Left 4 Dead, but it's still quite a lot of fun.
Predator was developed by Rebellion, a studio that diehard fans of the Aliens universe have credited with creating one of the most refined Aliens experiences yet.
Predator is intense and addictive. No matter whether you play as an Alien or Predator, you're going to be terrified. Don't even mention the Marines. It's pitch-black most of the time. They're coming outta the goddamn walls! A great game to check out if you can get some friends together.
Friday The 13th was once a very enjoyable asymmetrical multiplayer game. Based on the horror franchise, the game takes place with some survivors, and a player taking on the role of Jason Vorhees. Recently, though, things have gone a little downhill. The developer servers have been dropped, which means anything left is usually a modded server, a recipe for disaster. All the original horror thrills of the game are somewhat ruined if your character has Thomas The Tank Engine for a head.
If you can get a group of players together, it's still worth your time, but if not, best to stick to another game on this list. Among Us, Secret Neighbor , Project Winter -- these social deduction games can technically be classified as asymmetrical multiplayer games, as players do get to experience the game in different ways.
While not as popular as Among Us, Secret Neighbor finds its way onto this list because it is a bit more intense. Like, actually pretty scary. Again, the premise is pretty simple: six players try to rescue their friend from a locked basement, trying to avoid the Neighbor, who plays alongside them.
Best played with a group of friends, this game will have you half-giggling half-screaming. The Wii U version of Rayman Legends lets player 1 do this with the GamePad, using the touchscreen to control Murphy in order to clear obstacles and tickle enemies while letting the other players run and jump as usual. Certain levels require player 1 to do this; when playing solo, these segments skew more toward Unexpected Gameplay Change.
Mario Party 10 has a mode called "Bowser Party", where the group is trying to reach the end of the board and collect the star, but the player controlling Bowser is trying to knock out the other's hearts by using "Bowser Minigames" involving breathing fire, smashing them with a hammer, and Bingo. Another major difference in the play types is that Bowser sometimes sets traps or tries to trick the group players. Splinter Cell : The Splinter Cell games have multiplayer modes where one team of players plays as spies, with a third-person camera and stealth-oriented gameplay and abilities; and the other team plays as mercs, with a first-person camera and abilities oriented towards detecting spies and killing them.
This applies any time a 1 vs. Battlefield 2 has a mode where one player on each team is a commander, while all others are soldiers. The commander has the ability to issue orders to players as well as drop artillery, though they also exist as a soldier and can take personal action as well and of course be killed.
Battlefield 4 re-introduces the commander role, but removes the player from the battlefield entirely, while also giving the ability to drop supplies, order troops, and other tactical advantages.
The selling point of Evolve. Four players are human hunters, armed with futuristic weapons and gadgets, who rely on teamwork and coordination. One player is a massive monster that becomes more powerful over time and works alone. These two groups play against each other as the balance of power shifts from the hunters to the monster the longer the game goes on. Shadow Realms is a four-versus-one game. Four human characters face a single overlord character, with the latter's abilities being consciously patterned on those of the Game Master in a pen-and-paper RPG.
Its Spiritual Successor , Breach , has a similar concept. Silkworm was a multi-platform scrolling shooter where one player controlled a helicopter and the other an armoured jeep. The helicopter player had full screen movement but could only fire forwards and had to avoid colliding with airborne enemies, while the jeep player had to destroy or jump over obstacles on the ground and could fire in any direction.
It had a spiritual successor called SWIV with the same basic concept, only transferred to a vertical shooter. A Game Boy game for The Hunt for Red October had a two-player mode where the second player was the Soviet commander hunting the titular submarine, and thus controlled all the enemy forces one would find on a typical level of the game. The online multiplayer for Batman: Arkham Origins has four roles it randomly assigns to the players: one of three of Bane's minions, one of three of The Joker 's minions, Batman, and Robin.
In the former two roles, the players attempt to win a Third-Person Shooter deathmatch to claim as much territory on the map as possible; in the latter two roles, the players take down as many of the respawning minions as they can until they build up a Fear meter, which ends the game in their favor.
The counselors have to try and survive until the end of the game or if they're feeling brave, work together to beat Jason , while Jason's goal is to Kill 'Em All. Predator: Hunting Grounds : four players take on the role of Fireteam members, while a fifth player controls the Predator. The Fireteam must complete a series of objectives and escape, or killing the Predator. The Predator is tasked with killing the Fireteam members, and should they fall in battle, set off their Self-Destruct Mechanism to take out the Fireteam in one last-ditch effort.
Island Wars subverts this. During the first phase of gameplay Morning , one player uses a controllable aircraft to fire at the other player's palm trees on their island, and the other player's job is to control a grounded cannon to defend against the first player's aircraft. This is a subversion because the second phase noon switches the roles around, thus giving each player a similar experience, and the third phase Evening has both players fight each other in aircraft.
In this mode, Banjo and Kazooie would be followed by Bottles' evil spirit, who would automatically possess the nearest weak-minded creature I. If another enemy that Bottles can possess is in range during a possession indicated by white sparkles , the second player can switch enemies with the press of the R button. During boss battles, Bottles would simply disappear. White Noise 2 is about a team of four investigators searching an area for clues trying to solve a mystery, while a fifth player plays as a supernatural creature trying to devour them and halt their investigation.
Four players take on the role of survivors forced by the Umbrella Corporation to take part in a deadly experiment by the fifth player, who takes the role of the "Mastermind". The survivors control like the main characters in the single player game and must work together to escape from the map, with each survivor having unique abilities such as stronger melee attacks or better healing abilities. The Mastermind is tasked with preventing the survivors' escape by setting traps and summoning zombies and other monsters.
Typically, the Mastermind can only see what is happening in the stage through surveillance cameras which can also be modified with turrets , but they can also take control of a zombie in order to deal with the survivors personally, as well as summon boss monsters like Mr.
X to overwhelm their opponents. Co-op mode in Tower Bloxx Deluxe has one player stack blocks and the other player prod low blocks to make the tower less shaky. Wizball included a second sphere evidently piloted by the wizard's cat, if the laboratory cutscene was anything to go by you needed to obtain in order to collect paint.
It would stick by your side and could controlled by holding down the fire button, but if you had a friend or sibling available, they could play it on their own. Notably, it couldn't get hit by enemies but could fire shots of its own. In Dragon Ball : The Breakers , two teams of players square off against each other: a singular "Raider", and up to seven "Survivors".
The Survivors are tasked with surviving against the Raider, a task made more challenging due to them being ordinary people without any super powers. As such, they are reliant on various tools and other abilities to hide from, evade, or otherwise fend off the Raider. By collecting enough "Change Power", they can temporarily draw on the powers of one of the heroes of Dragon Ball to fight off the Raider, escape to safety, or protect their allies.
The victory conditions for Survivors is to activate the Super Time Machine to escape, or if the Super Time Machine's startup system is destroyed, summon an Emergency Time Machine and escape, either on their own or with any allies they can bring along. The Raider takes on the role of one of the villains of Dragon Ball. Over time, they can evolve into stronger forms such as Cell absorbing Survivors or NPCs to gain more power , becoming graver threats to the Survivors.
With each new tier of power attained, Raiders can completely destroy a part of the map, restricting the playing field while also potentially destroying any keys for the Super Time Machine not yet found and activated. The Raider's goal is to kill as many Survivors as possible, and to that end, sabotage the Super Time Machine's startup system to prevent the Survivors from escaping all at once. Operation: Tango places a cooperative twist on the concept by having two players team up, albeit with vastly different playstyles.
The Agent navigates the world, evading deathtraps and collecting key items. The Hacker, meanwhile, provides vital support from cyberspace by infiltrating computer systems. The key to success for both players is communication, as neither player has all of the tools needed to solve puzzles, but by working in tandem and doing the things their ally can't, they can win the day.
Tabletop Games. Pen and paper role-playing games are essentially this in analogue form. The Game Master has complete control over everything and is unconcerned about leveling, loot, dying, or other player-only problems. The Game Master's job is provide balanced and challenging gameplay as well as rules adjudications.
A player's job is to attempt to survive whatever the GM tosses at them. Cooperative Adventure Board Games like HeroQuest and Descent: Journeys in the Dark emulate Tabletop RPG in having a "Game Master" but the GM is constricted by the rules just like the other players, and their role is basically reduced to controlling monsters and traps, while other players control individual Hero Units.
In Clue: The Great Museum Caper , one player plays the thief, who is invisible on the board, trying to steal artwork, while the other players play the detectives trying to catch the thief. Fox games are a class of ancient two-player strategy board games where one player's force is smaller than the other, but usually has unrestricted moves and the ability to kill opposing forces; the larger force has restricted movement and can only immobilize the smaller force.
In both the original version and the reboot, one player is the corp defending his servers, while the other is the runner trying to hack into those servers. Each side plays by different rules and has his own set of cards to use; the runner can't use corp cards and corp can't use runner cards. Vast: The Crystal Caverns takes this to an extreme, with up to five completely different characters: the dragon, the knight, the goblins, the thieves, and the cave itself.
Each has different rules, statistics, and goals. Although, in the realm of asymmetry, this can often be more subjective. Asymmetrical multiplayer games are popular among players looking for a unique experience which depends entirely on its fun factor, as they are not particularly focused on producing a competitive community.
It could be described as a sub-genre of multiplayer games geared for the hardcore gamer that is looking for casual fun. Perhaps the asymmetrical multiplayer genre finds its sweet spot somewhere uniquely in between the casual and hardcore multiplayer gaming paradigm. Asymmetrical games have evolved in recent years, carving out particular niches which have proved to be popular trends among its communities, moving away from older trends.
Due to the loosely held characteristics that define what an asymmetrical game is, it can be difficult to identify a linear projection of its origins all the way to its current conceptions and trends. In general, asymmetric multiplayer games commonly began with gameplay mechanics composed of two teams that were more even in number, but had very different gameplay elements and mechanics.
Natural Selection 2 , released in , was one of the older asymmetric online games to make a name for itself early on in this niche sub-genre. Natural Selection 2 pit two opposing teams of players, aliens and marines, against each other. Marines utilized ranged combat with mostly guns, while alien players moved at a quicker pace, could move along walls, and were dependent on melee attacks.
Natural Selection 2 's predecessor was actually a mod for the original Half Life , dating back to , which could potentially signal the origins of the asymmetrical online genre of multiplayer gaming. Skip ahead to and Evolve was released by 2K Games and a group of developers who previously helped create Left 4 Dead before departing Valve.
Given the prestige of the minds behind Evolve's development, there was high hopes for the game, which attempted to change the formula of asymmetric multiplayer games and offer some interesting innovations and twists, while moving the genre into the mainstream. Evolve's most recognizable achievement was changing the formula from symmetrically sized teams to asymmetric sized teams, in addition to the different styles of gameplay mechanics between the two sides.
This trend has carried over into the current plethora of asymmetric games.
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